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city of yuggoth.

June 2017

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I recall that the people went about with pale and worried faces, and whispered warnings and prophecies which no one dared consciously repeat or acknowledge to himself that he had heard. A sense of monstrous guilt was upon the land, and out of the abysses between the stars swept chill currents that made men shiver in dark and lonely places.
–H.P. Lovecraft, Nyarlathotep

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[personal profile] abhoth


At exactly 11:30 am, all residents who are still asleep will be jolted awake by a sharp, burning pain that spreads across their whole body. A simple look will reveal no visible injuries, oddly enough, and the pain will fade away as soon as they're properly awake. Those early birds who are already up and about will feel nothing — except maybe a strange, mysterious sense of relief as they go on about their business. Lucky them.

Moments later, an announcement will come through the static-filled PA system:

"This is Craftly speaking. My apologies for the rude awakening, children. As the Dining Hall is still under reparations — today's trial will take place by the pool. Please do try to be there before noon. My staff members have simply too many duties to tend to, to be escorting each and every one of you out of your quarters. Good day."


And true to his words, anyone who doesn't make their way to the Outdoor Dining Area before noon will be dragged kicking and screaming regardless of where they've sequestered themselves. Sucks to be you, huh? Upon arriving there, however, residents will be given the menu, one copy of the rulebook, one pencil, one notepad, and a cheque folder. Due the Kitchen and Dining Hall getting wrecked, lunch and dinner will mostly consist of grilled and barbecued menu items. Hamburgers, hotdogs, salads, and items that require little preparation — all the residents have to do is ask in order to receive. Similarly, all beverages will be retrieved from a hundred quart cooler that has been placed by the side of the pool.

Not as fancy as usual, but at least the pool is clean now. Some inflatable pool toys lazily swim in the water, along with pool noodles. A single towel that still has sludge on it floats among the accessories in the pool. Looks like no one bothered to really clean it up from Friday. Every now and then, the waters will vibrate to the sound of buzz saws and assorted power tools. Looks like the Disposal Room, Dining Hall and Kitchen are under reparations still.

A tent has been placed over the area to shield the residents from the sun, and to make up from the lack of transparencies everyone will receive a small booklet containing each resident's profile. They look a little bit like shitty PowerPoint presentation handouts, but maybe it's part of the charm. The profiles of the deceased are included, as always.

A second tent has been set up in the parking lot, complete with an air conditioning on the inside. Its use will become rapidly apparent once the victims corpses have been wheeled in. Anyone who wishes to step into this area will be asked to wash their hands, and will be given a pair of latex-free gloves and a hairnet by a staff members who is stationed nearby. Residents are required to dispose of both items before returning to their table; a trash bin is available outside of the tent for this purpose.

Evidence found during the investigation, on the other hand, will be displayed in a table by the pool shed. Any items found by the residents on Friday will be displayed here for further examination.

Finally — one of the grandfather clocks has been kidnapped from its respective floor to show the current hour. Please do remember you have until 9:00 PM to figure out whodunit and cast your vote. And if anyone tries to leave the area before the trial is over? They'll discover an invisible wall blocking their path.

( victims )




Characters will be given nine (9) hours to discuss everything related to the investigation to hopefully solve the mystery behind this week's murder. No one will be allowed to leave the Pool/Outdoor Dining Area (the pool shed will also be locked), and all characters must cast their vote before 9PM EST. You may do so on this week's voting page.

If you have any questions or doubts, shoot us a PM or a PP over at [plurk.com profile] yuggoth.

( quick navigation )
voting | profiles | menu | locations | ic rulebook
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abhoth: (Default)
[personal profile] abhoth


At exactly 11:30 am, all residents who are still asleep will be jolted awake by a sharp, burning pain that spreads across their whole body. A simple look will reveal no visible injuries, oddly enough, and the pain will fade away as soon as they're properly awake. Those early birds who are already up and about will feel nothing — except maybe a strange, mysterious sense of relief as they go on about their business. Lucky them.

Moments later, an announcement will come through the static-filled PA system:

"This is Craftly speaking. My apologies for the rude awakening, but due to a certain someone who I shall not name [he's still pissed] — today's trial will take place by the pool. Please do try to be there before noon. My staff members have simply too many duties to tend to, to be escorting each and every one of you out of your quarters. Good day."


And true to his words, anyone who doesn't make their way to the Outdoor Dining Area before noon will be dragged kicking and screaming regardless of where they've sequestered themselves. Sucks to be you, huh? Upon arriving there, however, residents will be given the menu, one copy of the rulebook, one pencil, one notepad, and a cheque folder. Due the Kitchen and Dining Hall getting wrecked, lunch and dinner will mostly consist of grilled and barbecued menu items. Hamburgers, hotdogs, salads, and items that require little preparation — all the residents have to do is ask in order to receive. Similarly, all beverages will be retrieved from a hundred quart cooler that has been placed by the side of the pool.

Not as fancy as usual, but at least the pool is clean now. Some inflatable pool toys lazily swim in the water, along with pool noodles. Every now and then, the waters will vibrate to the sound of buzz saws and assorted power tools. Looks like the Disposal Room, Dining Hall and Kitchen are under reparations.

A tent has been placed over the area to shield the residents from the sun, and to make up from the lack of transparencies everyone will receive a small booklet containing each resident's profile. They look a little bit like shitty PowerPoint presentation handouts, but maybe it's part of the charm. The profiles of the deceased are included, as always.

A second tent has been set up in the parking lot, complete with an air conditioning on the inside. Its use will become rapidly apparent once the victims corpses have been wheeled in. Anyone who wishes to step into this area will be asked to wash their hands, and will be given a pair of latex-free gloves and a hairnet by a staff members who is stationed nearby. Residents are required to dispose of both items before returning to their table; a trash bin is available outside of the tent for this purpose.

Evidence found during the investigation, on the other hand, will be displayed in a table by the pool shed. Any items found by the residents on Friday will be displayed here for further examination.

Finally — one of the grandfather clocks has been kidnapped from its respective floor to show the current hour. Please do remember you have until 9:00 PM to figure out whodunit and cast your vote. And if anyone tries to leave the area before the trial is over? They'll discover an invisible wall blocking their path.

( victims )



Characters will be given nine (9) hours to discuss everything related to the investigation to hopefully solve the mystery behind this week's murder. No one will be allowed to leave the Pool/Outdoor Dining Area (the pool shed will also be locked), and all characters must cast their vote before 9PM EST. You may do so on this week's voting page.

If you have any questions or doubts, shoot us a PM or a PP over at [plurk.com profile] yuggoth.

( quick navigation )
voting | profiles | menu | locations | ic rulebook
Tags:
abhoth: (Default)
[personal profile] abhoth


At exactly 11:30 am, all residents who are still asleep will be jolted awake by a sharp, burning pain that spreads across their whole body. A simple look will reveal no visible injuries, oddly enough, and the pain will fade away as soon as they're properly awake. Those early birds who are already up and about will feel nothing — except maybe a strange, mysterious sense of relief as they go on about their business. Lucky them.

Moments later, an announcement will come through the static-filled PA system:

"This is Craftly speaking. My apologies for the rude awakening [not really], but your presence is required in the Dining Hall. Our second trial is about to begin. Please do try to be there before noon. My staff members have simply too many duties to tend to, to be escorting each and every one of you out of your quarters. Good day."


And true to his words, anyone who doesn't make their way to the Dining Hall before noon will be dragged kicking and screaming regardless of where they've sequestered themselves. Sucks to be you, huh? Upon arriving there, however, residents will be given the menu, one copy of the rulebook, one pencil, one notepad, and a cheque folder. Lunch and dinner will be served at the appropriate times, and appetizers, desserts and beverages (of the non-alcoholic variety) will be available throughout the trial. All you have to do is ask one of the faceless men, and your food will be delivered to you in ten minutes or less depending on what it is.

The Dining Room itself looks about the same as it does any other day — save for the fact that the lights have been dimmed. Why this, you ask? Because the projector is now in use. Transparencies containing each resident's profile will be displayed on the pull-down screen, with one of the staff members rotating through the images every minute. The profiles of the deceased are included, and if current discussion deems it necessary to focus on one particular resident, anyone is free to ask the faceless man to pause on the appropriate profile for a while.

A small area has been sectioned off with a transparent, plastic curtain right next to the pull-down screen. Its use will become rapidly apparent once the victim's corpse has been wheeled in. Anyone who wishes to step into this area will be asked to wash their hands, and will be given a pair of latex-free gloves and a hairnet by a staff members who is stationed nearby. Residents are required to dispose of both items before returning to the dinner table; a trash bin is available outside of the curtains for this purpose.

Evidence found during the investigation, on the other hand, will be displayed in the back of the room. Two, long tables have been taken out of storage for this occasion, and any items found by the residents on Friday will be displayed here for further examination.

Finally — a clock above the pull-down screen displays the current hour. Please do remember you have until 9:00 PM to figure out whodunit and cast your vote.

( victims )



Characters will be given nine (9) hours to discuss everything related to the investigation to hopefully solve the mystery behind this week's murder. No one will be allowed to leave the Dining Hall, and all characters must cast their vote before 9PM EST. You may do so on this week's voting page.

If you have any questions or doubts, shoot us a PM or a PP over at [plurk.com profile] yuggoth.

( quick navigation )
voting | profiles | menu | locations | ic rulebook
Tags:
abhoth: (Default)
[personal profile] abhoth


At exactly 11:30 am, all residents who are still asleep will be jolted awake by a sharp, burning pain that spreads across their whole body. A simple look will reveal no visible injuries, oddly enough, and the pain will fade away as soon as they're properly awake. Those early birds who are already up and about will feel nothing — except maybe a strange, mysterious sense of relief as they go on about their business. Lucky them.

Moments later, an announcement will come through the static-filled PA system:

"This is Craftly speaking. My apologies for the rude awakening [not really], but your presence is required in the Dining Hall. Our second trial is about to begin. Please do try to be there before noon. My staff members have simply too many duties to tend to, to be escorting each and every one of you out of your quarters. Good day."


And true to his words, anyone who doesn't make their way to the Dining Hall before noon will be dragged kicking and screaming regardless of where they've sequestered themselves. Sucks to be you, huh? Upon arriving there, however, residents will be given the menu, one copy of the rulebook, one pencil, one notepad, and a cheque folder. Lunch and dinner will be served at the appropriate times, and appetizers, desserts and beverages (of the non-alcoholic variety) will be available throughout the trial. All you have to do is ask one of the faceless men, and your food will be delivered to you in ten minutes or less depending on what it is.

The Dining Room itself looks about the same as it does any other day — save for the fact that the lights have been dimmed. Why this, you ask? Because the projector is now in use. Transparencies containing each resident's profile will be displayed on the pull-down screen, with one of the staff members rotating through the images every minute. The profiles of the deceased are included, and if current discussion deems it necessary to focus on one particular resident, anyone is free to ask the faceless man to pause on the appropriate profile for a while.

A small area has been sectioned off with a transparent, plastic curtain right next to the pull-down screen. Its use will become rapidly apparent once the victim's corpse has been wheeled in. Anyone who wishes to step into this area will be asked to wash their hands, and will be given a pair of latex-free gloves and a hairnet by a staff members who is stationed nearby. Residents are required to dispose of both items before returning to the dinner table; a trash bin is available outside of the curtains for this purpose.

Evidence found during the investigation, on the other hand, will be displayed in the back of the room. Two, long tables have been taken out of storage for this occasion, and any items found by the residents on Friday will be displayed here for further examination.

Finally — a clock above the pull-down screen displays the current hour. Please do remember you have until 9:00 PM to figure out whodunit and cast your vote.

( victims )



Characters will be given nine (9) hours to discuss everything related to the investigation to hopefully solve the mystery behind this week's murder. No one will be allowed to leave the Dining Hall, and all characters must cast their vote before 9PM EST. You may do so on this week's voting page.

If you have any questions or doubts, shoot us a PM or a PP over at [plurk.com profile] yuggoth.

( quick navigation )
voting | profiles | menu | locations | ic rulebook
Tags:
abhoth: (Default)
[personal profile] abhoth


At exactly 11:30 am, all residents who are still asleep will be jolted awake by a sharp, burning pain that spreads across their whole body. A simple look will reveal no visible injuries, oddly enough, and the pain will fade away as soon as they're properly awake. Those early birds who are already up and about will feel nothing — except maybe a strange, mysterious sense of relief as they go on about their business. Lucky them.

Moments later, an announcement will come through the static-filled PA system:

"This is Craftly speaking. My apologies for the rude awakening [not really], but your presence is required in the Dining Hall. Our first trial is about to begin. Please do try to be there before noon. My staff members have simply too many duties to tend to, to be escorting each and every one of you out of your quarters. Good day."


And true to his words, anyone who doesn't make their way to the Dining Hall before noon will be dragged kicking and screaming regardless of where they've sequestered themselves. Sucks to be you, huh? Upon arriving there, however, residents will be given the menu, one copy of the rulebook, one pencil, one notepad, and a cheque folder. Lunch and dinner will be served at the appropriate times, and appetizers, desserts and beverages (of the non-alcoholic variety) will be available throughout the trial. All you have to do is ask one of the faceless men, and your food will be delivered to you in ten minutes or less depending on what it is.

The Dining Room itself looks about the same as it does any other day — save for the fact that the lights have been dimmed. Why this, you ask? Because the projector is now in use. Transparencies containing each resident's profile will be displayed on the pull-down screen, with one of the staff members rotating through the images every minute. The profiles of the deceased are included, and if current discussion deems it necessary to focus on one particular resident, anyone is free to ask the faceless man to pause on the appropriate profile for a while.

A small area has been sectioned off with a transparent, plastic curtain right next to the pull-down screen. Its use will become rapidly apparent once the victim's corpse has been wheeled in. Anyone who wishes to step into this area will be asked to wash their hands in the kitchen, and they will be given a pair of latex-free gloves and a hairnet by a staff member who is stationed nearby. Residents are required to dispose of both items before returning to the dinner table; a trash bin is available outside of the curtains for this purpose.

Evidence found during the investigation, on the other hand, will be displayed in the back of the room. Two, long tables have been taken out of storage for this occasion, and any items found by the residents on Friday will be displayed here for further examination.

Finally — a clock above the pull-down screen displays the current hour. Please do remember you have until 9:00 PM to figure out whodunit and cast your vote.

( victim )



Welcome to our first trial! Characters will be given nine (9) hours to discuss everything related to the investigation to hopefully solve the mystery behind this week's murder. No one will be allowed to leave the Dining Hall without explicit permission from the Innkeeper (and only then to take a tinkle), and all characters must cast their vote before 9PM EST. You may do so on this week's voting page.

If you have any questions or doubts, shoot us a PM or a PP over at [plurk.com profile] yuggoth.

( quick navigation )
voting | profiles | menu | locations | ic rulebook
Tags:
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