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( MINGLE - WEEK 3 )
![]() The sun is shining, the air conditioner units hum as they always do, and a gentle morning breeze blows against the windows. The scent of pine cones and evergreen follow you wherever you go in the motel, save for the parking lot and outdoor pool. It seems like someone was very generous with the detergent while moping the floors. The two grandfather clocks (one on each floor) will ring with each passing hour, indicating the time of day without fail. With this knowledge — they'll note the motel will continue to be surrounded by fog until 8:00 AM on the dot. It is at that hour that the fog will begin to recede. Not enough to reveal the whole city, but enough to allow residents to explore some of the buildings surrounding the motel. And speaking of the motel, it doesn't seem like there's anything out of the ordinary on this lovely Monday morning. How quaint. As a reminder, we are now accepting murder proposals for Week 3! If you're interested in having your character commit a murder this week, be sure to send in your proposal before Tuesday, 9:00 PM EST. Without any murders we can't have a murdergame, so go forth and let the bodies hit the floor! As always, feel free to PM us or send us a PP over plurk if you have any questions! ic rulebook | locations | statuses | room assignments private conversations | ic profiles | graveyard | full navigation |


no subject
Not necessarily. If you have a card face down in defense position, you won't take damage. Some monsters have special conditions that let them ignore rules like that though. Or attack the player directly, or, um... I guess it's easier if we ignore all that for right now.
[ While his excitement is still there, he realizes his train of thought was getting away from him. ]
What was I-- oh! Wall monsters. Um, if you have a card face up, it can be destroyed if the attacking monster has higher attack points than the defense monster has defense points. Mm, sorry, does that make sense? I know it can get kind of confusing...
no subject
Oh... so that's why it's called defense mode? Because it defends your Life Points...
[In retrospect, she probably could have guessed that! But, she's a newbie. Take it easy on her.]
No, it makes sense. So there are going to be some monsters that are better to play in defense than in attack, and the other way around, too.
no subject
That's right! It's important for strategy that you pay attention to the attack and defense values, instead of going all in and trying to take your opponent out with force. I think it's fun that way, being able to come up with different strategies. Trap and Spell cards also add an interesting layer, but, um, I'll show you those if I can get my deck back... they're all pretty unique.
no subject
[She doesn't seem to have any doubt that he'll get at least some kind of deck - Craftly's maybe not the best at giving them exactly what they ask for, but... he tries. If the weird bootlegged decks are trying, anyway.]
I can't wait to learn more about it... and to try playing a match with you.
no subject
If you like the game enough, maybe Craftly will give you a real deck... a Light Deck or Fairy Deck would suit you, I think. Even if he doesn't, I hope we can play together, too.
[ A beat. Then, more quietly: ] It's nice to have something to do here.
no subject
[She tried to get one and got Pokemon cards instead. What does she have to do to join the club. :c]
Light and Fairy... those are types of cards? Or... Monster types, I guess. [Then she smiles again.] ...and, you're right. It's... good to have a distraction, I think. [Her smile becomes a little brighter.] And it's even better that the distraction will be with you.
no subject
He's still smiling though. ]
Thank you, Yukina. That's... That's really kind of you to say. [ He's back to fidgeting - alas, he was doing so well. ]
I should probably go now, but I'll find you again after I get my deck, okay?
no subject
[She understands - she's fighting that same need to get away, herself. So she doesn't ask him why and doesn't try to cajole him into staying.]
I'll see you then.