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( MINGLE - WEEK 3 )
![]() The sun is shining, the air conditioner units hum as they always do, and a gentle morning breeze blows against the windows. The scent of pine cones and evergreen follow you wherever you go in the motel, save for the parking lot and outdoor pool. It seems like someone was very generous with the detergent while moping the floors. The two grandfather clocks (one on each floor) will ring with each passing hour, indicating the time of day without fail. With this knowledge — they'll note the motel will continue to be surrounded by fog until 8:00 AM on the dot. It is at that hour that the fog will begin to recede. Not enough to reveal the whole city, but enough to allow residents to explore some of the buildings surrounding the motel. And speaking of the motel, it doesn't seem like there's anything out of the ordinary on this lovely Monday morning. How quaint. As a reminder, we are now accepting murder proposals for Week 3! If you're interested in having your character commit a murder this week, be sure to send in your proposal before Tuesday, 9:00 PM EST. Without any murders we can't have a murdergame, so go forth and let the bodies hit the floor! As always, feel free to PM us or send us a PP over plurk if you have any questions! ic rulebook | locations | statuses | room assignments private conversations | ic profiles | graveyard | full navigation |


NIGHT TERRORS
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Another week has begun and because of that, I must inform you of another challenge. This week, your loyalties and alliances will be tested. All it takes is one thought of paranoia to bring doubt. You will face the challenge of trusting others, even if it is a rather odd thing to do in a game of murder, after all. If you're able to ignore the eyes always watching you... perhaps you're not entirely hopeless.
Wash up. Breakfast will be served shortly.
[ And like clockwork, characters will begin to gradually feel more paranoid. Be if a constant fear of others plotting against them or truly feeling as if there are always eyes watching them... characters are forced to deal with heightened paranoia. As the week goes on, their paranoia twists to violent outbursts and defensive snark. They will only stop after someone has been murdered on Friday. ]